![]() ![]() After a successful encounter, pick from up to three next rooms to advance forward through the map, and end the level with a boss fight. Each map is represented by a series of encounters with possible paths between them. If you’re familiar with the level progression of Slay The Spire or FTL, One Step From Eden will feel very familiar. The demo is only about a half-hour long for each run, if you’re playing very safe, but since the level map randomizes on each launch, I’ve played through it a couple times with different strategies and found each run to be enjoyable in a slightly different way. ![]() So I was immediately intrigued when I heard about One Step From Eden, a new game from developer Thomas Moon Kang that’s described as a Slay The Spire-type roguelike with similar deckbuilding elements and small-scale tactical combat (reminiscent of Mega Man: Battle Network).Īfter spending some time with the demo, I can safely say that it’s entered the running as one of my most anticipated pre-release games of the year. Being able to construct and fiddle with a deck during a playthrough lent itself to a myriad of different tactical approaches to combat, and kept the game feeling fresh even after dozens of hours played. Last year, one of my comfort games (you know, the games you play when you’re too exhausted to think about anything else, or just want that sweet feeling of knowing a system inside and out) was Slay The Spire, a game I found utterly captivating with its roguelike structure and deckbuilding mechanics. ![]()
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